Two new features

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wiltzei
Posts: 20
Joined: Mon Jan 04, 2010 4:29 am

Two new features

Postby wiltzei » Sun Sep 07, 2014 4:05 pm

1) Some of the jets have a flight control system, which gives you a specific amount of G's with a given stick deflection.

Suggestion: An option to scale stick force as a function of deflection, on x- and y-axis.

2) Compressibility effects / center of lift moves.

Suggestion: A separate stick force scale as a function of Mach number, with a specifiable crossover point, when the force scale is changed between IAS<->Mach

Thanks.

RussDirks
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Joined: Sat Sep 13, 2003 1:18 pm
Location: Chilliwack, Canada

Re: Two new features

Postby RussDirks » Mon Sep 08, 2014 5:35 am

Thanks wiltzei. Working on an update right now, but not sure if these two will make it in.
Russel Dirks
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wiltzei
Posts: 20
Joined: Mon Jan 04, 2010 4:29 am

Re: Two new features

Postby wiltzei » Sun Dec 28, 2014 10:23 pm

Updates?

RussDirks
Site Admin
Posts: 635
Joined: Sat Sep 13, 2003 1:18 pm
Location: Chilliwack, Canada

Re: Two new features

Postby RussDirks » Mon Dec 29, 2014 8:25 am

I am currently porting FS Force over to X-Plane, and when that is done I will release the feature upgrades I completed earlier this year.

Unfortunately, your feature suggestions were not able to be implemented:

1. I think this feature has some merit, although it really should be for all airplanes, not just some. Any control surface will experience a greater centering force, the more it is deflected into the airflow. My concerns with this are as follows:

  • ability to replicate this with existing joysticks. The G940 is too crude of a device to replicate this. The MSFF2 could probably do a half decent job.
  • Increased processing required and impact on fps. The way it is done now, with a constant centering force in relation to deflection, FS Force samples the airspeed a few times per second, and if necessary, adjusts the centering force. To achieve the feature you're asking for would require a high rate of processing to detect the position of the joystick, which may impact framerates. There is also the possibility the user will move the joystick more quickly than the software can sense, and that will cause an increased centering force to be programmed after the control input has been completed, which I think will be very noticeable. Very much like the default FF in FSX, whereby if you make a sudden control input, there is a certain "kickback" force that appears on the joystick, in a very unnatural kind of way.
2. I think it is easy enough for people to go online and get the conversion formulas between IAS and Mach, and fudge the force graphs in profile manager.
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